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Thursday, August 1, 2013

Online Gaming

With Web 2.0 and cloud computing, online video games have taken off in the upward direction of success. Video games are can be seen as a getaway from the real world. Many types of online games exist today for all age levels and range from every type of game including mmorpg to games like solitaire. With online systems such as xbox and ps3 going viral, it also gives users a way to interact with other people that are playing the game and keep track of achievements that were earned. Even thing that we would not consider to be games can be looked at as online games. Digg, social networks with followers, and dating sites (the object of that game is sex).[1]
 Web 2.0 brought interaction video games around to a new level. Before web 2.0, we had arcade games, which didn’t really allow for much interaction with other people. These games offered competition and profit to businesses but it wasn’t until the 21 century in which we saw a boom in the video game market. Today, the video game industry is a juggernaut of development; profit still drives technological advancement, which is then used by other industry sectors.[2]Most games today are made with some type of multiplayer aspect, giving you to compete with other players online. We look at what video games did to the economy. In 2012, over 188 million video games were sold for 5.9 billion dollar revenue.[3]This is due to that fact that more people are able to access video games. Minecraft, which is suitable for every age, is one of the most known games that people play.
            The creation of Web 2.0 has given us a new way of playing video games as well as communicating with others. From 2005-2010, the amount of revenue produced by video games on the Internet alone doubled in revenue.[4]This means that in 5 years the amount of revenue produced doubled since the release of the first game in the 1970’s. Web 2.0 has given people a new way of playing video games online and we can tell by all the statistics that are given. Without Web 2.0, we could not be sure if we would have these video games, social media sites, or blogs. Web 2.0 has given us a new way of interaction and a way of playing against kids in competition.


[1] http://www.informationweek.com/software/infrastructure/web-20-expo-using-online-gaming-tricks-t/229210029
[2] https://en.wikipedia.org/wiki/Video_game_industry
[3] http://www.theesa.com/games-improving-what-matters/economy.asp
[4] http://www.theesa.com/games-improving-what-matters/economy.asp

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